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	<title>Safe from the Losing Fight</title>
	<link>http://losingfight.com/blog</link>
	<description>making matt mullenweg regret his role as an enabler</description>
	<lastBuildDate>Fri, 05 Mar 2010 07:56:51 +0000</lastBuildDate>
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		<title>Redesigning a Software Contractor&#8217;s Website</title>
		<description><![CDATA[It&#8217;s been about eight years since our company website has had a major redesign. But that changed today. 
The old design  simply wasn&#8217;t meeting our needs. Specifically:

It didn&#8217;t communicate clearly what exactly we do here.
It had a search box which, as far as I can tell, didn&#8217;t, and has never, worked.
It had several pages [...]]]></description>
		<link>http://losingfight.com/blog/2010/03/05/redesigning-a-software-contractors-website/</link>
			</item>
	<item>
		<title>Compiling OpenCL Kernels with Xcode</title>
		<description><![CDATA[The talk I&#8217;m working on for NSConference 2010 involves a decent amount of OpenCL kernel code. Originally, I thought I would develop the kernel code the same way I develop Core Image kernel code: build the kernel in Quartz Composer and then copy paste the code into Xcode when I got it working. 
Unfortunately, I&#8217;ve [...]]]></description>
		<link>http://losingfight.com/blog/2009/12/17/compiling-opencl-kernels-with-xcode/</link>
			</item>
	<item>
		<title>NSConference 2010 Quiz</title>
		<description><![CDATA[For the uninformed, NSConference is a Mac developer&#8217;s conference put on by Scotty &#8220;The Scottster&#8221; Scott and his faithful sidekick, Tim &#8220;The Faithful Sidekick&#8221; Isted. They&#8217;re kind of the Batman and Robin of the Mac programming conference world, but have a slightly lower probability of bat-gassing you than the real dynamic duo.
This year they aren&#8217;t [...]]]></description>
		<link>http://losingfight.com/blog/2009/12/15/nsconference-2010-quiz/</link>
			</item>
	<item>
		<title>Implementing AppleScript Recordability</title>
		<description><![CDATA[For one of my side projects that I&#8217;m currently working on, I decided to implement an AppleScript interface. Designing and implementing one wasn&#8217;t that bad, although Apple&#8217;s AppleScript documentation was sometimes confusing. Fortunately, CocoaDev has a good overview on how to implement AppleScript support.
However, one of my frustrations with working with other app&#8217;s AppleScript interfaces [...]]]></description>
		<link>http://losingfight.com/blog/2009/11/02/implementing-applescript-recordability/</link>
			</item>
	<item>
		<title>Contracting talk from C4[2]</title>
		<description><![CDATA[In preparation for C4[3], Wolf has put up videos of the talks from C4[2], including the one I did on contracting. Hopefully someone will find it useful.

]]></description>
		<link>http://losingfight.com/blog/2009/09/22/contracting-talk-from-c42/</link>
			</item>
	<item>
		<title>How to implement sharpen and blur tools</title>
		<description><![CDATA[The sharpen and blur tools are simple bitmap tools. They allow you to blur or sharpen parts of an image using a brush metaphor. In addition to being able to control the strength of the sharpen or blur, these tools also typically allow you to control the blend mode when applying the effect.
The sharpen tool [...]]]></description>
		<link>http://losingfight.com/blog/2009/09/17/how-to-implement-sharpen-and-blur-tools/</link>
			</item>
	<item>
		<title>How to implement a sponge tool</title>
		<description><![CDATA[There aren&#8217;t many bitmap tools that I look at and think &#8220;hmmm&#8230; I could probably crank that out in about half an hour.&#8221; But because of some previous work I had done, it turned out I wasn&#8217;t too far from the mark when it comes to the sponge tool.
Overview
In concept, the sponge tool is a [...]]]></description>
		<link>http://losingfight.com/blog/2009/09/16/how-to-implement-a-sponge-tool/</link>
			</item>
	<item>
		<title>[UIImage imageNamed:] is a memory leak, but only on 2.x</title>
		<description><![CDATA[Update: I was contacted by an Apple engineer saying this bug was fixed in 3.0, and asked if I could reproduce it there. I tried my sample project again, and I was unable to reproduce it on 3.0. This problem only seems to affect 2.x devices.
Not too long ago I was profiling an iPhone app [...]]]></description>
		<link>http://losingfight.com/blog/2009/09/14/uiimage-imagenamed-is-a-memory-leak-but-only-on-2-x/</link>
			</item>
	<item>
		<title>iPhone specific review sites</title>
		<description><![CDATA[I&#8217;m starting to think about marketing, PR, and what not for my iPhone game, so I&#8217;m trying to come up with a list of iPhone specific sites that might be appropriate targets for press releases and/or advertising. Since I have a game, game specific iPhone sites are even better.
It also occurred to me that other [...]]]></description>
		<link>http://losingfight.com/blog/2008/12/20/iphone-specific-review-sites/</link>
			</item>
	<item>
		<title>Experiences with a Sound Designer</title>
		<description><![CDATA[The last time I spoke of my upcoming iPhone game, I was soliciting recommendations for graphics and sound designers. Since then I&#8217;ve hired a sound designer and had the sounds completed. I had originally intended to write about my experiences with sound and graphics designers in one article, but I actually just hired a graphics [...]]]></description>
		<link>http://losingfight.com/blog/2008/12/13/experiences-with-a-sound-designer/</link>
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