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	<title>Comments on: How do you pick a product idea?</title>
	<atom:link href="http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/feed/" rel="self" type="application/rss+xml" />
	<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/</link>
	<description>because i don&#039;t write software for windows</description>
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		<title>By: tyler</title>
		<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/comment-page-1/#comment-418</link>
		<dc:creator>tyler</dc:creator>
		<pubDate>Sat, 20 Oct 2007 05:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/#comment-418</guid>
		<description>Interesting.  Have you guys tried this and, if so, how did it go?

Also, on the part about YouTube not making any money, I think the guys who put it together it did OK ($1.65B?! wow...);  so, you might want to refine that part of your procedure a bit to think outside the usual &quot;boxed software&quot; model a bit...</description>
		<content:encoded><![CDATA[<p>Interesting.  Have you guys tried this and, if so, how did it go?</p>
<p>Also, on the part about YouTube not making any money, I think the guys who put it together it did OK ($1.65B?! wow&#8230;);  so, you might want to refine that part of your procedure a bit to think outside the usual &#8220;boxed software&#8221; model a bit&#8230;</p>
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		<title>By: Uli Kusterer</title>
		<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/comment-page-1/#comment-417</link>
		<dc:creator>Uli Kusterer</dc:creator>
		<pubDate>Tue, 22 May 2007 09:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/#comment-417</guid>
		<description>I would side with Joe Goh: Pick something you love doing, otherwise it&#039;ll be a lot harder. If you love your program, you&#039;ll much more readily go that extra mile or put in that extra shift to ship it working instead of broken.

That said, I&#039;d still go over that list you have. If you have no idea how to make money off your product, that&#039;s a sign you shouldn&#039;t do it.</description>
		<content:encoded><![CDATA[<p>I would side with Joe Goh: Pick something you love doing, otherwise it&#8217;ll be a lot harder. If you love your program, you&#8217;ll much more readily go that extra mile or put in that extra shift to ship it working instead of broken.</p>
<p>That said, I&#8217;d still go over that list you have. If you have no idea how to make money off your product, that&#8217;s a sign you shouldn&#8217;t do it.</p>
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		<title>By: Joe Goh</title>
		<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/comment-page-1/#comment-416</link>
		<dc:creator>Joe Goh</dc:creator>
		<pubDate>Wed, 09 May 2007 05:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/#comment-416</guid>
		<description>Picking an idea that you enjoy working on is absolutely crucial.  You&#039;re going to be working on it for a really, really long amount of time, and some parts of it are going to be hard or plain boring.  Without the joy and motivation of working on something that you like, its very easy to give up and work on something else instead.</description>
		<content:encoded><![CDATA[<p>Picking an idea that you enjoy working on is absolutely crucial.  You&#8217;re going to be working on it for a really, really long amount of time, and some parts of it are going to be hard or plain boring.  Without the joy and motivation of working on something that you like, its very easy to give up and work on something else instead.</p>
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		<title>By: Keith Duncan</title>
		<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/comment-page-1/#comment-415</link>
		<dc:creator>Keith Duncan</dc:creator>
		<pubDate>Mon, 07 May 2007 13:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/#comment-415</guid>
		<description>I keep a notepad with me at all times and write anything that comes into my head down. Then I let my ideas mull over in the back of my head and bulk up until I become sufficiently excited about them - at which point I research the viability. I have hundreds of ideas so its only worth researching the ones I actually want to make happen. If its still do-able/worthwhile I add it to my todo whiteboard.</description>
		<content:encoded><![CDATA[<p>I keep a notepad with me at all times and write anything that comes into my head down. Then I let my ideas mull over in the back of my head and bulk up until I become sufficiently excited about them &#8211; at which point I research the viability. I have hundreds of ideas so its only worth researching the ones I actually want to make happen. If its still do-able/worthwhile I add it to my todo whiteboard.</p>
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		<title>By: kusmi</title>
		<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/comment-page-1/#comment-414</link>
		<dc:creator>kusmi</dc:creator>
		<pubDate>Mon, 07 May 2007 07:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/#comment-414</guid>
		<description>I think it&#039;s a level of taste how you want to proceed - personally I don&#039;t count on &quot;processes&quot; to find/evaluate ideas, because you never can estimate the full potential of an idea (e.g. during development, marketing, feedback etc your idea will change anyway and will not be the original idea anymore).
So trust your guts-feeling what the best idea with most potential would be and just run with it :-)

To be honest: I never had hundreds of ideas only a few, so perhaps that&#039;s why I never needed processes :-)</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a level of taste how you want to proceed &#8211; personally I don&#8217;t count on &#8220;processes&#8221; to find/evaluate ideas, because you never can estimate the full potential of an idea (e.g. during development, marketing, feedback etc your idea will change anyway and will not be the original idea anymore).<br />
So trust your guts-feeling what the best idea with most potential would be and just run with it <img src='http://losingfight.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>To be honest: I never had hundreds of ideas only a few, so perhaps that&#8217;s why I never needed processes <img src='http://losingfight.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Peter Hosey</title>
		<link>http://losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/comment-page-1/#comment-413</link>
		<dc:creator>Peter Hosey</dc:creator>
		<pubDate>Mon, 07 May 2007 07:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/05/07/how-do-you-pick-a-product-idea/#comment-413</guid>
		<description>Keeping in mind that I&#039;ve never yet attacked this from the “how do I get money” angle, I&#039;ve always solved this by writing what I want. For example, I wanted a utility that would generate accessor methods for me, so &lt;a href=&quot;http://boredzo.org/makeobjcaccessors&quot; rel=&quot;nofollow&quot;&gt;I wrote one&lt;/a&gt;.

The downside to this plan is that I usually slack off once the program satisfies my need for it, rather than finishing it and releasing it. (Finishing and releasing my old projects is something that I&#039;ve been working on this year. Make Obj-C Accessors and &lt;a href=&quot;http://boredzo.org/cpuusage&quot; rel=&quot;nofollow&quot;&gt;CPU Usage 0.4&lt;/a&gt; are two fruits of this project.) I imagine that being part of a whole company working on the project would help ameliorate that.</description>
		<content:encoded><![CDATA[<p>Keeping in mind that I&#8217;ve never yet attacked this from the “how do I get money” angle, I&#8217;ve always solved this by writing what I want. For example, I wanted a utility that would generate accessor methods for me, so <a href="http://boredzo.org/makeobjcaccessors" rel="nofollow">I wrote one</a>.</p>
<p>The downside to this plan is that I usually slack off once the program satisfies my need for it, rather than finishing it and releasing it. (Finishing and releasing my old projects is something that I&#8217;ve been working on this year. Make Obj-C Accessors and <a href="http://boredzo.org/cpuusage" rel="nofollow">CPU Usage 0.4</a> are two fruits of this project.) I imagine that being part of a whole company working on the project would help ameliorate that.</p>
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