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	<title>Comments on: Grayscale for the Greater Good</title>
	<atom:link href="http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/feed/" rel="self" type="application/rss+xml" />
	<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/</link>
	<description>i saw that</description>
	<lastBuildDate>Thu, 24 Dec 2009 13:45:24 -0800</lastBuildDate>
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		<title>By: Elliott Harris</title>
		<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/comment-page-1/#comment-375</link>
		<dc:creator>Elliott Harris</dc:creator>
		<pubDate>Fri, 19 Jan 2007 03:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-375</guid>
		<description>These are really neat, I&#039;m not huge on CI, but this was a good introduction. Nice to see other Cocoa developers in the Dallas area. :)</description>
		<content:encoded><![CDATA[<p>These are really neat, I&#8217;m not huge on CI, but this was a good introduction. Nice to see other Cocoa developers in the Dallas area. <img src='http://losingfight.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Scott Stevenson</title>
		<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/comment-page-1/#comment-374</link>
		<dc:creator>Scott Stevenson</dc:creator>
		<pubDate>Sun, 14 Jan 2007 15:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-374</guid>
		<description>&lt;i&gt;I don’t get why Apple’s using their weird CIKernel instead of NVidia’s CG&lt;/i&gt;

I&#039;m not fluent in shading languages, but I think Apple would like their API to be abstracted from any one video card (or processor).</description>
		<content:encoded><![CDATA[<p><i>I don’t get why Apple’s using their weird CIKernel instead of NVidia’s CG</i></p>
<p>I&#8217;m not fluent in shading languages, but I think Apple would like their API to be abstracted from any one video card (or processor).</p>
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		<title>By: Joachim Bengtsson</title>
		<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/comment-page-1/#comment-373</link>
		<dc:creator>Joachim Bengtsson</dc:creator>
		<pubDate>Sun, 14 Jan 2007 12:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-373</guid>
		<description>I don&#039;t get why Apple&#039;s using their weird CIKernel instead of &lt;a href=&quot;http://en.wikipedia.org/wiki/Cg_programming_language&quot; rel=&quot;nofollow&quot;&gt;NVidia&#039;s CG&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get why Apple&#8217;s using their weird CIKernel instead of <a href="http://en.wikipedia.org/wiki/Cg_programming_language" rel="nofollow">NVidia&#8217;s CG</a>.</p>
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		<title>By: Peter Hosey</title>
		<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/comment-page-1/#comment-372</link>
		<dc:creator>Peter Hosey</dc:creator>
		<pubDate>Sun, 14 Jan 2007 05:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-372</guid>
		<description>If you&#039;d like (or you need) to accomodate people who don&#039;t have a Core-Image-capable GPU, you can &lt;a href=&quot;http://boredzo.org/blog/archives/2006-01-11/on-writing-image-units&quot; rel=&quot;nofollow&quot;&gt;write an executable Image Unit&lt;/a&gt;. Executable Image Units run on the CPU if the GPU can&#039;t do the job, so they&#039;ll work on any G4 or better.

On the other hand, while you&#039;re writing and testing the Image Unit (and before you follow the instructions in that post), you can use &lt;a href=&quot;http://developer.apple.com/softwarelicensing/agreements/imageunits.html&quot; rel=&quot;nofollow&quot;&gt;Apple&#039;s Image Unit validation tool&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>If you&#8217;d like (or you need) to accomodate people who don&#8217;t have a Core-Image-capable GPU, you can <a href="http://boredzo.org/blog/archives/2006-01-11/on-writing-image-units" rel="nofollow">write an executable Image Unit</a>. Executable Image Units run on the CPU if the GPU can&#8217;t do the job, so they&#8217;ll work on any G4 or better.</p>
<p>On the other hand, while you&#8217;re writing and testing the Image Unit (and before you follow the instructions in that post), you can use <a href="http://developer.apple.com/softwarelicensing/agreements/imageunits.html" rel="nofollow">Apple&#8217;s Image Unit validation tool</a>.</p>
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		<title>By: Scott Stevenson</title>
		<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/comment-page-1/#comment-371</link>
		<dc:creator>Scott Stevenson</dc:creator>
		<pubDate>Sun, 14 Jan 2007 04:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-371</guid>
		<description>More of this.</description>
		<content:encoded><![CDATA[<p>More of this.</p>
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		<title>By: Matt Schinckel</title>
		<link>http://losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/comment-page-1/#comment-370</link>
		<dc:creator>Matt Schinckel</dc:creator>
		<pubDate>Sun, 14 Jan 2007 02:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-370</guid>
		<description>I didn&#039;t really think too much about greyscale conversion until I started playing with Adobe Lightroom, but it&#039;s got the amazingly cool feature of being able to alter the different colour channels intensity when converting to grey.  That means you can change the relative brightness of different areas/objects within the photograph, and so on.

It&#039;s actually rather amazing how different one photo can look just by altering the channels differently.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t really think too much about greyscale conversion until I started playing with Adobe Lightroom, but it&#8217;s got the amazingly cool feature of being able to alter the different colour channels intensity when converting to grey.  That means you can change the relative brightness of different areas/objects within the photograph, and so on.</p>
<p>It&#8217;s actually rather amazing how different one photo can look just by altering the channels differently.</p>
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